Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cb2RC-Gu89q-hjx2q-O26NX-MkuzF | 20/16/4 | 111.0 | 1.51 | 2026-07-03 22:36:10 · 34m 56s | |
| CSGO-kie9H-4weyw-wvSV4-Bus4K-Lbj9Q | 18/11/5 | 84.1 | 1.48 | 2026-06-27 21:45:46 · 38m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.