Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YZkU8-GbKV8-EKkTE-ozh83-pzpcG | 16/12/6 | 100.3 | 1.36 | 2026-07-04 18:55:04 · 29m 49s | |
| CSGO-LcMC8-JqkBn-9yb8x-9CSHf-SP7rN | 8/16/4 | 60.0 | 0.61 | 2026-07-04 16:15:59 · 29m 41s | |
| CSGO-aUoG5-bb4C4-A6ErE-ii2AD-4cEZG | 18/18/3 | 96.5 | 1.12 | 2026-06-27 17:21:08 · 40m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.