Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MZeW6-wwnFw-dEyXK-KUaL4-5UVzE | 22/20/3 | 91.4 | 1.27 | 2026-07-06 19:30:30 · 37m 37s | |
| CSGO-HrQEz-Fwtvu-TCRwu-LS2SM-dmFOP | 21/13/2 | 86.6 | 1.46 | 2026-07-04 22:25:02 · 41m 50s | |
| CSGO-Mq5K3-OcEda-yVO5F-kLcS2-KWtrD | 14/17/6 | 83.6 | 1.06 | 2026-06-21 19:30:39 · 31m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.