Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Rxhx-D7CJe-8bEYj-HqVfD-VUeZH | 22/16/2 | 95.2 | 1.36 | 2026-07-03 21:36:25 · 28m 54s | |
| CSGO-xv7VV-SCwNK-EScRd-aJ4Cy-BfhLJ | 26/22/2 | 76.9 | 1.18 | 2026-06-30 21:41:02 · 50m 19s | |
| CSGO-eRFCY-oFnZr-n2Bkt-tedte-LkBAA | 3/6/4 | 67.8 | 0.80 | 2026-06-30 10:44:29 · 12m 33s | |
| CSGO-LdZB4-yKLA3-psWmL-OZJFG-CKxbE | 8/8/1 | 66.0 | 1.13 | 2026-06-28 21:12:47 · 17m 20s | |
| CSGO-4k3u6-aapU2-yi5c2-Fk4YP-HnF8D | 16/15/3 | 103.1 | 1.26 | 2026-06-19 15:02:33 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.