Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CVXpP-j7xPf-PxRZZ-ZVTfQ-iwGyB | 23/19/4 | 74.0 | 1.20 | 2026-06-27 14:50:00 · 49m 19s | |
| CSGO-Os69K-LBb9q-cNLpY-S5FVZ-BZAYN | 18/15/1 | 92.6 | 1.11 | 2026-06-25 17:47:38 · 37m 10s | |
| CSGO-LjYap-rrrEK-Ew4rh-SqKck-r46KQ | 5/15/4 | 47.0 | 0.33 | 2026-06-17 19:53:35 · 20m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.