Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BurQo-wKYw8-vaSBz-Hb2s6-2TryM | 15/16/3 | 74.4 | 1.01 | 2026-07-04 18:00:22 · 25m 21s | |
| CSGO-sGWUT-57SsL-amJDs-WxGLj-SsONN | 18/20/4 | 75.4 | 1.14 | 2026-07-03 23:57:18 · 44m 31s | |
| CSGO-ktDAG-B8W4n-O58zB-HGpVm-7NKDR | 23/16/5 | 115.0 | 1.59 | 2026-06-26 22:42:15 · 27m 13s | |
| CSGO-eFFOr-3y6wx-k6Ne7-q36wF-Ry6SA | 16/21/7 | 84.0 | 0.99 | 2026-06-26 17:59:39 · 37m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.