Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKt87-3H9kQ-uyOwA-XdKCG-pTiLJ | 13/15/9 | 76.4 | 0.93 | 2026-07-02 15:00:57 · 37m 30s | |
| CSGO-8zNeA-8DfTP-fqFOP-ypxe7-myBcO | 19/12/9 | 101.1 | 1.53 | 2026-06-29 18:22:04 · 29m 23s | |
| CSGO-wGAQb-Zj5Uo-iKbkv-bAKMw-vB3xK | 10/17/7 | 49.5 | 0.66 | 2026-06-24 19:42:36 · 34m 1s | |
| CSGO-KUJhx-usedo-8Hxj7-QFyQ3-Gzi5P | 23/19/7 | 80.8 | 1.23 | 2026-06-20 19:08:10 · 54m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.