Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oWaxR-bx3MM-hOwsp-U5xkT-zG3YP | 15/17/7 | 85.0 | 1.07 | 2026-06-28 21:24:05 · 33m 53s | |
| CSGO-Z4sWh-wkxJ7-Tb4fa-J6miB-7TQ7B | 10/14/6 | 73.8 | 0.96 | 2026-06-27 13:57:18 · 25m 5s | |
| CSGO-LaMC2-xasBv-UpmdL-ht2ro-Piq3B | 10/17/5 | 44.9 | 0.70 | 2026-06-22 20:39:30 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.