Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jQG7q-UAj69-rP5c2-5YiNB-KeiGH | 17/15/4 | 84.7 | 1.12 | 2026-07-01 15:48:35 · 31m 22s | |
| CSGO-pV8Oe-bnG5p-9XTBk-nLvdZ-R7pxA | 22/15/9 | 121.2 | 1.65 | 2026-06-29 19:03:37 · 37m 36s | |
| CSGO-tMp8q-XnzxF-YVt9x-ppM7A-kdbhQ | 27/14/7 | 136.1 | 1.95 | 2026-06-13 19:53:41 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.