Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ubHFX-ZZCKU-ueNYX-cD8GT-6a4mA | 16/17/6 | 95.0 | 1.18 | 2026-07-03 21:37:38 · 33m 54s | |
| CSGO-dHUmB-7W987-Aiu46-NZ5Q8-TAqVQ | 27/15/6 | 117.4 | 1.73 | 2026-07-03 20:52:39 · 36m 43s | |
| CSGO-5m9XU-FvTHU-DBzCL-Pn56e-L5WwP | 5/5/2 | 29.6 | 0.86 | 2026-07-03 20:20:41 · 18m 25s | |
| CSGO-KLhBq-dUdHW-ospJZ-xjEv3-zz8aC | 13/17/7 | 70.2 | 0.91 | 2026-06-30 21:30:38 · 33m 9s | |
| CSGO-RdztU-WzYaK-ZFWfW-P2MjS-qvuvE | 35/12/4 | 138.8 | 2.36 | 2026-06-30 20:55:08 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.