Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8O47t-4mohv-QH2XD-qeOtM-CnF8D | 8/16/1 | 38.5 | 0.45 | 2026-07-02 14:44:12 · 35m 35s | |
| CSGO-8uMxo-YLfkO-Hm3C7-Or9GC-CLAMK | 8/17/2 | 41.7 | 0.42 | 2026-06-27 16:17:37 · 32m 54s | |
| CSGO-jxBof-ZS37v-25wZ6-MMDF2-OCjjD | 8/16/2 | 49.4 | 0.47 | 2026-06-27 15:40:53 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.