Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SS3Xz-7rrGC-KYvKe-qevPf-5OxDK | 8/15/1 | 65.2 | 0.56 | 2026-07-03 09:24:04 · 32m 54s | |
| CSGO-oJ7KC-Hu59v-c4bqm-Y4BWr-Q4zAC | 21/19/3 | 101.3 | 1.26 | 2026-06-28 18:07:45 · 32m 20s | |
| CSGO-csDvE-53oUL-3DUEA-YXVvJ-GJpEM | 18/18/6 | 81.1 | 1.08 | 2026-06-22 19:58:36 · 43m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.