Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Td3nD-5Htbu-Yo67x-M3AiR-iHLHA | 7/13/2 | 46.1 | 0.49 | 2026-07-04 20:26:11 · 25m 13s | |
| CSGO-vYQka-Rwp8M-psMHo-XXED4-8LhWA | 7/12/2 | 55.7 | 0.69 | 2026-06-13 19:04:26 · 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.