Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wNXKp-U7jL3-U9bn8-Bm7Wz-FB6iL | 21/11/4 | 110.6 | 1.69 | 2026-07-05 00:30:14 · 27m 49s | |
| CSGO-8ZtwU-VJWaK-4xahn-OdWdd-Zu8GJ | 11/7/4 | 85.6 | 1.51 | 2026-07-05 00:02:49 · 22m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.