Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vBvCo-eJaX6-YYQWv-jcwkj-q4yUO | 16/16/6 | 74.5 | 1.16 | 2026-07-06 22:35:51 · 40m 21s | |
| CSGO-B8q5y-nWbH5-3pX6e-WixX8-eLhnL | 9/20/4 | 43.4 | 0.61 | 2026-07-02 19:43:35 · 45m 8s | |
| CSGO-HNrxN-5Bd6f-PzAoK-LoZcW-ca43L | 8/16/2 | 44.5 | 0.63 | 2026-07-01 19:11:41 · 33m 21s | |
| CSGO-VjnBH-SKoMK-T8Z2d-DbRD7-aqKPJ | 11/17/5 | 66.2 | 0.91 | 2026-06-25 18:38:51 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.