Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JqSMS-6osHu-v5Et3-7MAeA-QKD7K | 26/23/9 | 93.3 | 1.36 | 2026-07-05 19:49:50 · 48m 49s | |
| CSGO-y64TQ-6NsHP-7pSSh-Ycvfy-9f4NF | 15/15/6 | 63.9 | 1.01 | 2026-07-04 19:44:09 · 43m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.