Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuZiN-2kVPx-EzTy3-4X3JV-eZhzO | 13/15/6 | 64.0 | 1.01 | 2026-07-05 18:14:44 · 31m 26s | |
| CSGO-erRss-GfXSX-KTC3o-ZCnGB-UUYkF | 12/22/13 | 48.1 | 0.72 | 2026-07-05 04:41:35 · 48m 28s | |
| CSGO-FUdpd-3BEZN-8hwrX-8cahO-mvMpP | 15/14/1 | 66.6 | 0.99 | 2026-07-04 05:51:22 · 36m 6s | |
| CSGO-NEJcK-rAGHK-7ONjj-NQY2o-6CQqJ | 18/19/10 | 99.8 | 1.26 | 2026-07-04 04:52:02 · 40m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.