Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-52eNS-HeBx7-ceWBB-LDPkK-Vb37M | 20/17/6 | 115.0 | 1.47 | 2026-07-04 17:03:34 · 27m 32s | |
| CSGO-4sK2A-CMbKo-B33N6-WLs2o-yiOUD | 18/11/7 | 119.6 | 1.74 | 2026-07-04 16:30:29 · 29m 47s | |
| CSGO-RNMuC-on8Pk-UYdk2-KETAQ-d7xbE | 23/18/6 | 113.9 | 1.52 | 2026-07-04 15:44:42 · 38m 47s | |
| CSGO-b2SxG-a8Y5h-PmYpD-2AHPE-KKoJN | de_warden |
21/15/7 | 100.2 | 1.44 | 2026-07-04 15:07:49 · 33m 45s |
| CSGO-qY7OE-JGsLt-CEWW9-tntTa-RkuzF | 9/15/2 | 76.2 | 0.65 | 2026-07-04 14:45:27 · 20m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.