Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LL9JL-cD5h6-KxCMs-e3jS5-SpeOQ | 13/12/5 | 75.3 | 1.21 | 2026-07-03 20:19:44 · 26m 28s | |
| CSGO-wRzWG-dRBS3-hCjm9-WiRcB-XTKXL | 15/16/9 | 75.2 | 1.14 | 2026-06-30 21:30:02 · 37m 35s | |
| CSGO-Yq7Zd-KPjLq-wsUzN-K89co-x3JPJ | 10/14/3 | 62.7 | 0.75 | 2026-06-30 14:43:08 · 30m 9s | |
| CSGO-Mw9OL-TTs43-qK6pk-cs4s7-aeruL | 13/7/3 | 94.9 | 1.58 | 2026-06-29 20:28:39 · 22m 54s | |
| CSGO-RBGvp-j6PFG-7OV9B-CpEE4-C2WPA | 16/9/4 | 101.9 | 1.66 | 2026-06-29 19:18:48 · 26m 10s | |
| CSGO-fKq7M-ryUWd-ryzQb-BAE44-Sf78F | 17/15/3 | 82.6 | 1.19 | 2026-06-25 16:14:53 · 26m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.