Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n54h6-Cnkox-PazQY-658v9-DKoJN | 15/18/0 | 69.4 | 0.89 | 2026-07-05 17:41:56 · 30m 46s | |
| CSGO-zBsxt-FaXBo-y6Bsq-pbdWy-RrSnB | 9/17/2 | 75.9 | 0.69 | 2026-07-05 17:11:03 · 26m 7s | |
| CSGO-uZKrb-byN63-MHuGm-JfGfH-Ycf8E | 21/15/3 | 93.1 | 1.34 | 2026-07-05 16:25:22 · 40m 24s | |
| CSGO-2UZsC-cdhtT-EC5vA-u4zjb-4jmMC | 7/5/2 | 95.7 | 1.33 | 2026-07-05 16:08:30 · 13m 15s | |
| CSGO-isH99-KCwCj-xDNUp-tkVCH-KxXHK | 7/9/3 | 33.2 | 0.82 | 2026-07-05 15:40:56 · 22m 42s | |
| CSGO-xXKPS-RXheu-LAVzC-oSKaD-YAPcF | 24/15/3 | 94.8 | 1.61 | 2026-07-05 10:28:57 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.