Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HEa4w-WJKnd-4eZOX-jo6DU-XH3JE | 11/17/6 | 59.0 | 0.73 | 2026-07-04 20:58:33 · 32m 57s | |
| CSGO-YsOry-FPmcJ-f9SiC-Mkyk8-jp5BO | 21/15/6 | 94.7 | 1.42 | 2026-07-04 20:16:17 · 35m 7s | |
| CSGO-aM6Fe-sGMRO-tj7aO-oFn2o-n3zQN | 25/15/4 | 110.3 | 1.61 | 2026-07-04 19:23:28 · 40m 56s | |
| CSGO-erTm3-WGpUU-iuhko-E5AB2-cfP7B | 17/18/3 | 73.6 | 1.07 | 2026-07-04 17:17:07 · 36m 21s | |
| CSGO-XQoeY-M33TH-QPC68-vJ3Aa-cvmHB | 17/16/7 | 82.0 | 1.20 | 2026-07-04 16:36:05 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.