Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iXfpX-cOAKw-oGZ7T-QG8uU-UGOJM | 19/19/9 | 98.6 | 1.29 | 2026-07-04 21:08:07 · 36m 24s | |
| CSGO-z5hcq-4BJzi-DfrjY-9cbnY-e6siB | 11/16/4 | 56.6 | 0.86 | 2026-07-04 17:50:38 · 29m 7s | |
| CSGO-Q8y9A-JMUyL-ratX8-yprPh-OjvvE | 22/20/3 | 90.8 | 1.23 | 2026-07-02 19:20:12 · 36m 15s | |
| CSGO-YkQtr-6vU4c-CPwUt-DfC82-VMqBE | 13/18/6 | 76.2 | 0.94 | 2026-06-27 23:21:17 · 30m 48s | |
| CSGO-GP36Q-9w9VN-Y6hio-weB3T-B7r4N | 18/15/3 | 83.2 | 1.22 | 2026-06-27 22:47:19 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.