Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WuO8o-VyDcd-W4yMf-PF7Pb-VQksF | 18/15/5 | 72.1 | 1.12 | 2026-07-03 15:52:19 · 36m 4s | |
| CSGO-NHaHR-wzaFe-75k55-UFQdk-nOGSQ | 13/8/9 | 90.0 | 1.64 | 2026-06-30 21:49:31 · 18m 55s | |
| CSGO-txrjV-kenzG-YJMBk-4Mz88-eympQ | 10/16/4 | 56.0 | 0.69 | 2026-06-25 21:48:29 · 41m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.