Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDGTU-VNxJw-iR6q3-JJcpo-BjnHB | 14/16/1 | 67.3 | 0.94 | 2026-07-04 20:00:15 · 35m 10s | |
| CSGO-ViAQL-KVbJh-6JaBH-HHQmR-MHcVG | 13/10/3 | 69.3 | 1.16 | 2026-06-28 09:08:07 · 30m 7s | |
| CSGO-XJ55p-SMMa4-KemHa-XOvWP-377GJ | 12/10/3 | 65.2 | 1.12 | 2026-06-25 14:41:09 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.