Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7NN9B-7OtxF-BGuAv-iqYYo-6NsKG | 16/14/3 | 94.8 | 1.27 | 2026-06-28 18:46:00 · 24m 52s | |
| CSGO-8SMO7-9HHi6-BJZXG-cCrSC-z9H5O | 13/16/5 | 65.9 | 0.98 | 2026-06-28 18:01:59 · 41m 5s | |
| CSGO-onMaK-UnVHr-npymy-rcd3k-93aNE | 20/20/7 | 99.2 | 1.27 | 2026-06-25 21:49:04 · 33m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.