Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-29DoS-nZPsT-OddD4-PWYo5-2dKTK | 8/9/7 | 66.4 | 1.04 | 2026-07-01 13:03:28 · 23m 13s | |
| CSGO-QPWuf-SJ8x3-dKHda-6qM5U-eR9jE | 16/14/4 | 96.7 | 1.34 | 2026-07-01 12:11:05 · 30m 1s | |
| CSGO-ZfQwu-Fe3Vt-f2Q4r-v6idY-bFhCG | 20/18/10 | 105.5 | 1.32 | 2026-06-26 21:42:36 · 34m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.