Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-984X2-rKzh9-5ojnx-9Hc4k-TYTSH | 25/22/6 | 97.9 | 1.32 | 2026-06-20 12:16:55 · 54m 32s | |
| CSGO-Zku2P-fNj38-sO4eM-HV3R5-pdueM | 11/13/3 | 67.1 | 0.97 | 2026-06-20 11:33:12 · 29m 49s | |
| CSGO-fQovX-J2PPX-t9634-zyQTm-AEVjM | 9/13/1 | 61.5 | 0.69 | 2026-06-20 11:04:33 · 25m 20s | |
| CSGO-FVyZE-AfPVq-smB8h-y9wYb-c5LXL | 12/14/4 | 54.9 | 0.87 | 2026-06-12 19:15:04 · 27m 36s | |
| CSGO-VBSMU-f3ruX-fFNhM-X8tq4-teeVG | 9/14/3 | 65.4 | 0.65 | 2026-06-12 18:42:14 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.