Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OmyPS-KDzLd-LbGTa-4MQ6p-yfUGQ | 21/17/5 | 88.1 | 1.34 | 2026-06-26 22:33:32 · 29m 14s | |
| CSGO-mXAyp-EcXqD-awkJu-mxGjL-sbjsF | 12/13/6 | 69.4 | 1.00 | 2026-06-26 21:57:18 · 30m 49s | |
| CSGO-6pGhZ-G4etS-mhcWR-OxRai-LPGCF | 9/17/5 | 61.5 | 0.58 | 2026-06-26 21:01:41 · 36m 9s | |
| CSGO-bABbn-poCAJ-36UkM-kKEjw-ZrPJM | 7/17/1 | 47.0 | 0.40 | 2026-06-26 20:26:03 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.