Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oYMNm-KM4xr-ZidUD-UUDAV-M7pxA | 13/14/4 | 68.6 | 0.96 | 2026-06-30 17:13:00 · 28m 47s | |
| CSGO-u4JhE-SS3rz-SzYQ8-mfMd9-PBdqA | 15/17/5 | 57.5 | 0.98 | 2026-06-27 09:18:43 · 46m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.