Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AbCGt-U35RZ-BZdx9-SeZbc-habAB | 7/15/4 | 49.2 | 0.64 | 2026-07-04 20:58:33 · 28m 46s | |
| CSGO-OHBak-pN23p-bBEEB-pOsQ7-uzpcG | 12/17/10 | 82.6 | 0.96 | 2026-07-04 20:26:11 · 28m 41s | |
| CSGO-ybHm6-artMp-68jQN-NuSk5-aqKPJ | 11/19/3 | 57.0 | 0.79 | 2026-07-04 19:35:13 · 41m 17s | |
| CSGO-vOBBZ-WLq8O-eGByZ-9NsBW-EaoYF | 15/22/9 | 70.2 | 0.81 | 2026-06-25 15:11:38 · 45m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.