Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DWOz9-m6QMw-cBcMW-xQemo-X4qqK | 15/22/8 | 61.8 | 0.84 | 2026-06-30 19:48:43 · 54m 30s | |
| CSGO-qw2Yi-SGNdC-k9KK8-VaMft-eXfWA | 8/15/4 | 73.4 | 0.71 | 2026-06-26 17:50:49 · 21m 45s | |
| CSGO-kGW3c-Fa9di-snPZB-xWz95-ddbhQ | 21/15/7 | 112.5 | 1.48 | 2026-06-17 18:59:00 · 32m 41s | |
| CSGO-p8ncN-oeF6Y-76Hda-qmPf7-LzHCF | 13/10/4 | 78.7 | 1.18 | 2026-06-14 16:38:54 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.