Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AmKq8-4DscB-8RbRC-TZrSt-jDWPA | 12/9/3 | 92.6 | 1.27 | 2026-07-03 21:18:25 · 26m 22s | |
| CSGO-hGXwz-JaQSO-CkXJA-QSimA-QzBND | 25/15/1 | 98.3 | 1.59 | 2026-07-01 18:42:29 · 33m 52s | |
| CSGO-6dtZu-k7nc6-bSoEm-MVqKs-TrJTK | 11/13/2 | 102.1 | 0.95 | 2026-06-26 21:04:16 · 17m 7s | |
| CSGO-ojnT9-KHpE6-OsQdh-dPJLQ-mRXXC | 20/12/4 | 91.3 | 1.45 | 2026-06-24 17:32:00 · 35m 55s | |
| CSGO-eX8v2-fptjj-zPVZp-zijwK-ZxqFF | 24/16/3 | 89.7 | 1.42 | 2026-06-24 16:32:11 · 39m 10s | |
| CSGO-bRQzC-KSdVa-Dqx9X-EjNeB-wd2UO | 15/16/2 | 73.0 | 1.04 | 2026-06-24 16:00:27 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.