Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E4siz-zqrcQ-VG8K9-JSRy2-8LhWA | 7/15/2 | 42.4 | 0.59 | 2026-07-06 19:57:26 · 24m 18s | |
| CSGO-NQGTN-FmOoh-Uq866-Z6BsX-bQAfD | 14/12/5 | 75.2 | 1.15 | 2026-07-06 19:22:34 · 31m 57s | |
| CSGO-CrnVD-TvwT2-OJdfM-wtCxm-QiHvM | 13/18/3 | 62.1 | 0.81 | 2026-06-29 18:14:25 · 35m 2s | |
| CSGO-evCZm-P9oJy-WpCsw-hjdWS-QGU8N | 7/16/4 | 45.4 | 0.58 | 2026-06-28 19:05:02 · 30m 20s | |
| CSGO-4sbKj-9MGcx-q6nG8-c4rxf-9sLbM | 11/16/6 | 78.5 | 0.82 | 2026-06-28 18:23:42 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.