Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pxYTh-NzwWF-BYTXv-SDjOe-KFYXC | 12/16/1 | 54.0 | 0.82 | 2026-07-03 16:04:54 · 34m 0s | |
| CSGO-uitku-r8won-ALeOr-6uKLR-JnMwF | 9/18/3 | 52.7 | 0.55 | 2026-06-29 16:24:45 · 27m 21s | |
| CSGO-3hJR7-P4Mn7-87Edj-vO4eP-McXTB | 7/14/4 | 57.5 | 0.65 | 2026-06-29 15:25:13 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.