Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eKtqW-Cc7Ja-mAoYm-69mCv-JNCEB | 4/14/4 | 50.1 | 0.32 | 2026-07-04 17:12:30 · 22m 31s | |
| CSGO-dptyj-6WcJA-pyi2h-teoLn-dhLfN | 18/10/6 | 95.1 | 1.67 | 2026-07-01 18:25:04 · 35m 45s | |
| CSGO-7axty-pXCZd-vzxhN-WChLJ-xcvaL | 6/7/2 | 29.4 | 0.48 | 2026-07-01 16:57:07 · 33m 59s | |
| CSGO-orEsH-BkbX3-mxAPL-KYu9J-wS3ED | 20/19/8 | 86.2 | 1.04 | 2026-06-23 19:37:50 · 43m 50s | |
| CSGO-4iCFt-X6jVR-vu2TZ-tBhwM-dSEdH | 14/12/3 | 71.6 | 1.14 | 2026-06-18 18:02:51 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.