Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rL3Bv-3bE3y-AX6UA-ndC9F-pTiLJ | 9/19/3 | 40.1 | 0.50 | 2026-06-24 17:17:17 · 45m 22s | |
| CSGO-6x7Yr-zCJ8C-sO8kq-ZYRSp-u2dOQ | 16/18/5 | 66.2 | 0.95 | 2026-06-23 17:28:52 · 34m 12s | |
| CSGO-cc86D-HY55t-UQxkz-ZzR5E-J9tvE | 8/11/7 | 57.2 | 1.04 | 2026-06-23 16:58:56 · 25m 7s | |
| CSGO-QHQAQ-WoWyF-ENtuU-PJXdq-4DmsF | 10/17/6 | 44.1 | 0.68 | 2026-06-23 16:15:13 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.