Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tUi4J-cmD65-CAkNJ-Jo6pS-ebaEC | 24/19/4 | 82.7 | 1.42 | 2026-06-20 21:14:37 · 40m 19s | |
| CSGO-Bc7mQ-Xp3eu-VOoem-DODdC-29OtQ | 23/16/7 | 87.3 | 1.36 | 2026-06-20 20:30:45 · 37m 34s | |
| CSGO-UjAwm-Oy5R8-8muuM-bfczv-FhSBD | 17/8/3 | 98.1 | 1.73 | 2026-06-20 19:50:40 · 28m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.