Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iEo8J-XFNhW-he3Ka-9zBrF-kosSJ | 18/16/5 | 75.6 | 1.17 | 2026-07-06 05:56:19 · 36m 52s | |
| CSGO-2RwPh-cvdwy-aZ25Y-jGtbQ-S7YpG | 12/18/13 | 73.0 | 0.90 | 2026-07-03 06:32:28 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.