Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vcbo8-PMhpB-MwrH7-h4FX3-D2xHL | 2/8/1 | 19.7 | 0.10 | 2026-07-06 14:07:39 · 11m 47s | |
| CSGO-fbbnZ-dNa4H-y8nFD-MErXQ-377GJ | 16/17/4 | 69.9 | 1.02 | 2026-07-06 13:26:03 · 30m 12s | |
| CSGO-iaay8-8Kt9K-idnOd-r8VG5-SVddJ | 10/18/6 | 46.3 | 0.74 | 2026-07-05 06:53:03 · 32m 2s | |
| CSGO-8dZOT-me2kT-Nwefo-X6FcC-8TryM | 15/14/2 | 67.8 | 0.97 | 2026-07-04 05:27:23 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.