Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x58ys-pCGnR-CUvEo-5bnzu-5rwjN | 12/17/6 | 77.2 | 0.85 | 2026-07-03 20:56:05 · 31m 44s | |
| CSGO-hvGbV-Y9tQ8-ijTks-rJAzD-VKD7K | 28/17/4 | 116.2 | 1.60 | 2026-07-03 20:08:33 · 37m 28s | |
| CSGO-sXJia-UOOmw-hCKvB-abp76-9oQuK | 7/15/4 | 61.8 | 0.71 | 2026-07-03 19:32:56 · 24m 39s | |
| CSGO-5eUyX-DuuPh-cdYwv-LOX2V-XvmHB | 11/15/4 | 49.5 | 0.77 | 2026-06-23 19:54:02 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.