Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tMWHy-5SLJs-O9zVi-ifZbq-aXnMC | 10/20/6 | 60.1 | 0.59 | 2026-06-18 20:31:04 · 36m 49s | |
| CSGO-pHvk4-6JDaQ-Sdoaj-dkfXT-HRz6A | 19/20/8 | 79.1 | 1.02 | 2026-06-17 16:24:56 · 54m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.