Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XKuGb-oH4ok-R7scs-32Txp-q3SiA | 3/19/2 | 30.0 | 0.12 | 2026-07-03 21:05:22 · 28m 5s | |
| CSGO-KbxYa-aqyCo-PsLeU-PTvpz-9f4NF | 14/17/3 | 77.1 | 0.95 | 2026-07-03 17:29:47 · 28m 17s | |
| CSGO-2HCcL-eRjzW-jYaVF-SZ6FC-jAhaB | 20/12/8 | 114.8 | 1.70 | 2026-07-01 20:58:03 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.