Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ofPpy-Rj2dF-KnTVO-eymKY-R7pxA | 26/16/4 | 121.2 | 1.75 | 2026-07-06 16:31:21 · 37m 14s | |
| CSGO-4q2Dv-GJ9fi-qhTYk-qsdez-5qk2H | 9/15/5 | 57.5 | 0.66 | 2026-07-06 13:44:15 · 29m 46s | |
| CSGO-4zBKt-nxdE8-qXRhL-F9hek-ps68F | 17/18/1 | 57.3 | 1.01 | 2026-07-03 15:38:46 · 35m 54s | |
| CSGO-LWdu3-y2rXU-VtZSt-Rb59F-pdBpF | 15/17/5 | 71.9 | 0.96 | 2026-07-03 14:58:05 · 37m 50s | |
| CSGO-eyxUC-xrdfz-56ONL-Mtiyx-ZfwoO | 18/19/2 | 79.1 | 1.04 | 2026-06-17 21:16:09 · 41m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.