Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r7T3W-Cxo4z-fcuEs-HfF4D-fS5KQ | 18/14/12 | 103.8 | 1.38 | 2026-07-03 20:41:24 · 36m 22s | |
| CSGO-drirm-f4cVz-nZ65P-6tTkv-VCZQM | 17/18/3 | 68.9 | 1.02 | 2026-07-03 18:49:09 · 35m 48s | |
| CSGO-Mcivy-zW85p-iZU8O-soQ62-pzpcG | 17/13/6 | 97.0 | 1.41 | 2026-06-28 20:20:44 · 35m 19s | |
| CSGO-uXP83-DTaUL-RAY7u-Thqu2-kVSFE | 7/20/4 | 44.4 | 0.39 | 2026-06-09 21:45:32 · 42m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.