Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4XQj-uUCT4-FuGTL-w2x2G-sxdqA | 12/10/2 | 76.9 | 1.22 | 2026-06-29 22:05:38 · 25m 53s | |
| CSGO-AToje-dYpQP-4YL4K-6k42A-jdBpF | 16/19/3 | 79.6 | 0.90 | 2026-06-23 14:41:10 · 42m 6s | |
| CSGO-YqQAN-knuN7-GNmyk-SfwG3-Z2e4D | 23/22/5 | 75.9 | 1.06 | 2026-06-18 19:43:37 · 44m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.