Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ch2HO-BOOTs-vsrZh-wfoBj-d4FdH | 9/14/3 | 57.0 | 0.67 | 2026-06-27 13:38:56 · 25m 23s | |
| CSGO-Ynifv-uFT33-952bx-HnDn5-ABnkP | 19/14/6 | 94.7 | 1.40 | 2026-06-27 12:50:45 · 34m 36s | |
| CSGO-AWo9P-mbWn7-CNZ8m-edWKR-nRyQN | 14/15/10 | 80.0 | 1.17 | 2026-06-24 11:55:09 · 43m 47s | |
| CSGO-LswFp-TVL9b-dw3fY-zTrV9-ZUxXD | 9/14/2 | 54.7 | 0.75 | 2026-06-24 11:22:02 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.