Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xGcW3-7QQWU-6d5Jt-PQt8q-724BO | 13/12/5 | 74.8 | 1.13 | 2026-07-04 20:03:50 · 25m 32s | |
| CSGO-V9yRm-orm6t-Jj537-M6n2N-ObCRE | 18/5/2 | 101.1 | 1.89 | 2026-07-04 19:36:20 · 23m 44s | |
| CSGO-Rxhbe-j6bKO-8pJHW-fHcdC-5o8vO | 5/19/4 | 35.6 | 0.27 | 2026-07-04 19:03:55 · 29m 6s | |
| CSGO-nsaZW-uRzKY-MiF7x-yKwyP-xvkbN | 11/16/3 | 58.3 | 0.76 | 2026-07-04 18:32:52 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.