Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NeTLL-a3G2Y-Eodtv-DpyqJ-G8MkO | 17/12/5 | 95.8 | 1.31 | 2026-07-01 18:05:48 · 32m 53s | |
| CSGO-s6SbM-yaTG7-tJZW2-Ezm86-moi9Q | 13/14/4 | 63.4 | 0.92 | 2026-06-28 00:01:54 · 30m 16s | |
| CSGO-KXZ2U-QsX8s-TuMyY-rYBdP-ybqhH | 11/16/3 | 41.2 | 0.76 | 2026-06-10 17:52:23 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.