Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wMd4J-TThD7-rsiCO-oUJ9F-bTsdA | 19/19/3 | 85.5 | 1.07 | 2026-07-04 22:39:18 · 34m 12s | |
| CSGO-NbFwx-iiEE5-t2BfL-Ybupv-yqk2H | 12/9/3 | 64.6 | 1.16 | 2026-07-03 18:03:06 · 22m 31s | |
| CSGO-nwZtW-Q8k9O-cjyav-iofjH-moyHL | 16/15/6 | 78.8 | 1.21 | 2026-07-01 17:44:03 · 35m 20s | |
| CSGO-j6EBS-XRBqQ-4tFpM-4wBYb-Sk2pH | 8/5/3 | 69.6 | 1.29 | 2026-07-01 17:19:43 · 20m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.