Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VVx9B-DHpPC-5VQRN-sj6So-3De4D | 21/13/3 | 85.3 | 1.56 | 2026-07-03 04:37:01 · 31m 12s | |
| CSGO-uXVsU-M8ccS-VPPOx-TwAto-yiOUD | 18/15/2 | 95.8 | 1.28 | 2026-07-02 16:00:07 · 31m 5s | |
| CSGO-uMy7v-Lkr6a-CeP8Z-tNMzC-ox6iL | 23/16/8 | 101.9 | 1.57 | 2026-06-30 16:01:36 · 40m 27s | |
| CSGO-JpvQR-TuSSN-xsH78-66hrO-iwa3K | 20/21/7 | 79.8 | 0.96 | 2026-06-29 18:27:03 · 55m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.